Queen's University

Explorations in Creativity [ENIN 240]

ENIN 240/3.0

 

Students will examine four aspects of creativity – the creative person, process, product, and press – to increase the degree to which they recognize and nurture their own creative potential. Supported by interdisciplinary research and theory, students will assess the increasing importance of creativity skills in the 21st century. Through interactive lectures, experiential learning activities, written assignments and e-presentations, students will explore and execute on a range of foundational concepts in creativity studies. In the process learners will expand and enhance their creative capacities & confidence!

  • Launches: Winter 2019 
  • Delivery Method: This course is offered exclusively online.
  • Learning Hours: 120 (84 Online +36 Private Study)
  • Prerequisite: Level 2 or above (in other words, you need to be at least a second-year student, but instructor is happy to waive this pre-req for you)

 

Learning Outcomes:

After completing this course students will have demonstrated their ability to:

  • ✔︎ Differentiate between the intellectual standards for creative thinking (originality, adaptability and flexibility, appropriateness, and contribution to the domain).
  • ✔︎ Articulate what is meant by creative thinking by identifying the 7 steps in the creative problem solving (CPS) process (clarification, research, formulation, ideation, evaluation, implementation planning, execution).
  • ✔︎ Locate and synthesize research and data to generate multiple solutions for various creative problem scenarios (and cases) through conducting original research and completing short writing assignments.
  • ✔︎ Communicate ideas by creating digital prototypes (vision board, flipbook, infographic) of creative solutions (products and services) using graphic design software.
  • ✔︎ Engage in critical reflection about creative work, by self-evaluating their own deliverables and assessing examples produced by others

Detailed Course Description:

In this course students will examine four aspects of creativity—the creative person, process, product, and press—to increase the degree to which they recognize and nurture their own creative potential.  Supported by interdisciplinary research and theory, students will assess the increasing importance and global context of creativity skills in the 21st century.  Through interactive lectures, experiential learning activities, written assignments and e-presentations, students will explore and execute on a range of foundational concepts in creativity studies. In the process learners will enhance their own creative capacities and creative confidence. 

The course will include a range of creativity exercises and methods for helping to generate new ideas through “left and right brain” thinking. By practicing divergent and convergent ideation methods, students will learn how to combine, critique, and improve on their ideas. The assignments are designed to teach students how to communicate about creative concepts online and face-to-face through digital platforms and information design tools, to procure deliverables including slide presentations, multimedia stories, and visual research compositions. 

There are no face-to-face meetings or exams, no group work, and no synchronous lectures in this course. Webinars are optional, and always recorded for on-demand viewing later. Office hour consultations are online, mobile-optimized, and available several evenings each week.

Assessment: 75% creative compositions and 25% online (open book multiple-choice) testing. No graphic design experience required to do well in this course. No special software or textbook required to purchase. 


Sample Lesson Topics May Include:

  • Introduction to the Creative Problem Solving (CPS) Methodology
  • Growth Versus Fixed Mindsets
  • Developing Creative Confidence
  • Using Technology to Unlock Creativity 
  • Transmedia Storytelling Methods

Instructor:

Dr. Sidneyeve Matrix (PhD) is a Queen’s National Scholar and Associate Professor. She has been teaching for Queen's University Arts & Science Online since 2011. Dr. Matrix teaches courses in design thinking, entrepreneurship, and creativity. She also teaches in the Master's Program in Entrepreneurship and Innovation at Smith School of Business, the Arts Leadership Graduate Program at the Dan School of Drama and Music, for Western University, and serves on the Dunin-Deshpande Queen’s Innovation Centre Executive Team.